Knows your game
One connected model covers editor assets, source code, configuration, and project intent.
Project intelligence for AI agents
A continuously updated, queryable model of your Unreal project—assets, Blueprints, C++, configuration, documents, and how everything connects—served directly from the editor.
One connected model covers editor assets, source code, configuration, and project intent.
Ask what depends on a class, where behavior lives, or what could break before making a change.
Native Unreal tools expose precise project context through the same MCP endpoint your agent already uses.
What it understands
Game IQ makes Unreal's many representations searchable as one connected system.
Find assets, Blueprint logic, C++ bodies, configuration, and design intent through one full-text index.
Trace references in either direction and follow typed relationships across the project.
Search pseudocode, variables, components, functions, and graph structure instead of opaque binary assets.
Index headers and function bodies so implementation details are available beside editor content.
Inspect maps, actors, components, and parent-child relationships without manually opening every asset.
See severity-ranked dependents before changing an asset, class, system, or interface.
Connect Markdown, text, HTML, PDF, DOCX, images, and exported references to implementation.
Patch asset changes on save and reindex changed C++ after editor startup or Live Coding.
All C++ · in process
No Node service or external runtime. The complete pipeline runs as a single Unreal Engine editor plugin.
Unreal commandlets read the Asset Registry, Blueprints, C++, config, levels, and project documents.
A local SQLite FTS5 database records searchable entities, chunks, and typed edges under .gameiq/.
Game IQ registers directly with Unreal 5.8's native Toolset Registry and MCP endpoint.
Editor hooks patch changed assets, while source fingerprints keep C++ knowledge current.
Query surface